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| Mana, guitarist in Malice Mizer |
Japanese
youths utilizing fashion as an expression for social resistance or
escapism is not a new phenomenon. Music genres such as Visual Kei and
J-rock dates back to the 1980’s when Japanese musicians were
influenced by glam rock, punk and heavy metal bands from Europe and
America. The extreme appearances; heavy make up and eye-catching hair
styles were quite the opposite to the strict and conservative fashion
and lifestyle dominating post-industrial japanese society. Thus
Visual Kei and J-rock has paved the way for fashion styles such as
gothic lolita (a major band that has influenced the scene
considerably is Malice Mizer, with the male guitarist Mana dressing
like a gothic lolita girl, thus also challenging gender norms).
Today,
japanese subculture such as Lolita and Cosplay has not only spread to western societies, but to other Asian countries
as well. A large subcultural “family” commonly referred to as
Shamate (杀马特)
- which is a mandarin transliteration of the English word “smart”-
has emerged in the big cities of China. Shamate are influenced by
visual kei and japanese “street fashion” but also goth, glam,
punk and emo in their way of dress. They consist mainly of young
migrant workers or children of migrant workers, whose social status
is characterized by a collective alienation in the urban spheres of
contemporary China.
Baidu
Baike, China’s Wikipedia, describes a shamate as a young urban
migrant from one of the tens of thousands of podunk towns scattered
across China. They are usually in their late teens or early 20s,
often with middle-school educations and few marketable skills,
working low-paying jobs in the big cities, like a barber, security
guard, deliveryman, or waitress.
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| Two Shamate boys in Chinese city |
As
conformity is expected and education highly valued in mainstream
Chinese society, Shamate is a subculture which is widely looked down upon, which leads to even more alienation for this already marginalized
group. Shamate often become subjected to mockery in Chinese social
media, and people view them as drop-outs and failed arrivistes in big
cities, with distinguishable farmland accents in their speech.
Nonetheless
do Shamate organize themselves in online social forums, sometimes by
creating groups, or “families” with up to several thousands
individuals who all identify themselves as Shamate. These groups can
be highly organized with hierarchical structures, with some “veteran”
members even given titles such as “CEO” or “technology
director”.
These
subcultures can be seen as being an “organized” way to create a
sense of belonging and meaning for individuals that do not have the
means in the form of social and economic capital that will enable
them to exit an underpriviliged position in society. Joining a
subculture may be a way of dealing with the feelings of alienation
that may arise in a China of fast economic change where the growing
middle class can distinguish themselves from Shamate by consuming
“good taste”, as for the xiaoqingxing (小清新)
(China’s version of hipsters).
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| Japanese Lolitas |
As
mentioned, one of the most popular, and arguably well known,
subcultures in Japan is Lolita. Lolita is described as a “fantasy
child-inspired dress-up fashion”, and refers to “the practice of
adult women dressing in excessively frilly,
doll/princess/maiden-inspired clothing” (Younker). This subculture
represents another aspect of escaping traditional norms, in
particular young women trying to break out of their pre-ascribed
gendered roles in Japanese society. This practice of changing one’s
appearance can be seen as a rebellion, and is often looked down upon
by the older generation. Looking at Lolita through the lens of
feminism, it can at first be seen as a contradiction in terms; the
almost sickly sweet frills, and almost childlike, vulnerable makeup
seems to go against the stereotypical views of feminism. However, it
has been suggested that this subculture can be seen as “surprisingly
subversive”, as it is goes against the traditional Japanese values,
that went unchallenged during the colonial period. It must be noted,
however, according to feministlolita.tumblr.com, a lot of women
within the subculture do not actually use Lolita for this purpose,
rather it is those outside the culture that put the emphasis upon
feminism. Those within the subculture use the style to find their own
identity, and use it to escape reality. Many people within the
culture do not “join” until they have left school; until then,
they attend school and live with their parents, who do not approve of
this “alternative” fashion.
Another aspect of this that can be seen through the lens of post-colonialism – now, the Japanese fashions (emerging from these subcultures), is beginning to permeate much of Western society, with Lolita and Cosplay becoming increasingly popular.
Also
in South Korea exists the need for escaping the constrictions of
reality and the pressure of conformity. In the trains in Seoul pretty
much every single person, young and old, male and female, is playing
a game on their smartphone. Checking e-mail or Facebook is a waste of
precious gaming-time:
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| Gaming in Seoul |
Today,
the 10th of November, CphDox shows the South Korean
documentary “Love Child” which tells the almost unbelievable tale
of a couple who neglected their real-life baby in order to raise a
cyber-baby. The couple was addicted to gaming - ironically the game
they played was about raising a virtual child while their own
3-month-old was starving to death. Of course, this is an extreme
case. Still, in 2014 more than half of South Korea’s 50 million
people play online games regularly. South Korea is a place where
professional gamers earn six-figure contracts, date supermodels, and
are treated as A-list celebrities. Cyber competitions are nationally
televised and they fill-up stadiums. In this country, gaming is not
just a hobby; it’s a way of life.
According to South Korea’s government, 1 in 10 Korean adolescents are at high risk for internet addiction and 1 in 20 is already considered seriously addicted. Every year, hundreds to thousands of people get hospitalized and several die due to excessive gaming when they don’t eat or sleep. The South Korean government has responded to juvenile web addiction by spending millions of dollars on counselling centres and awareness classes for children. But where the addiction numbers of adolescents have gone down, the 20 to 30-year-olds get more addicted still, especially the unemployed and university students.
South Korean school children were the least happy among those in OECD (Organisation for Economic Co-operation and Development) countries, a recent survey showed. In the latest survey, the subjective happiness index of South Korean children was 60.3 percent, which was the lowest among the OECD countries. Some of the major reasons behind the statistics include lack of leisure time and hobbies, as well as stress over academic obligations. Meanwhile, children in the Netherlands were the happiest with 94.2 percent.
Dr. Kim Tae-hoon, a psychiatrist who treats teenagers, says: “’Internet addiction’ may not be recognized as a medical condition or psychiatric disorder, but it often serves as a symptom of more serious underlying mental disorders such as attention deficit disorder and depression (…) In South Korea it's easier for citizens to play online games than to invest in their offline personal relations through face-to-face conversations (…) People are becoming growingly numb to human interaction."
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| Gamblers in rural China |
These practices are seen as a backward peasant activity by the Chinese state, leading to the condemnation of these forms of gambling, which are essential to the sociality of laborers. Even people who are trying to distance themselves from peasantry are engaging in gambling practices. Steinmüller is suggesting that the gambling practices could be a reflection of the frustrations and desires of the ‘millennial capitalism’. The proliferating gambling trend can thus be seen as a change in the subjectivities of the people of China in this contemporary post-socialist setting.
As
seen in the above, different valves for relieving social pressure and
expectations are in play across asia, whether it's through Chinese
and Japanese fashion subcultures, South Korean gaming activities, or
Chinese gambling practices.
By: Mathias, Lisette, Fionnuala & Mimmi
See more at:
http://www.buzzfeed.com/kevintang/meet-shamate-chinas-most-hated-subculture
http://gliterature.com/2012/09/01/lolita-feminism/
http://www.kawaiistudyjapan.com/?tag=feminism
http://feministlolita.tumblr.com/
http://cphdox.dk/en/screening/love-child
http://www.theguardian.com/world/2010/jul/13/internet-addiction-south-korea





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